Week 9 GOLD
Hello Guys This is the post for the gold verison of our game!
I began with the concept illustrations provided by James particularly the shotgun and player model and translated them into assets in Maya. Throughout modelling, I prioritized low‑polygon counts and clean topology to ensure reliable performance across a range of hardware.
After the base geometry was done, I moved each asset into Substance Painter for texturing. Here I focused on balancing our vapor‑wave aesthetic subtle neon emissive for readability, and wear to fit the theme of the game, and color harmonies that complemented Braeden’s lighting palette without overpowering it. As well as asset creation, I established a dedicated Discord testing server. Where external testers were scheduled for screen‑share sessions and provided structured feedback forms documenting defects and balance concerns. This real‑time feedback loop shortened resolution cycles, allowing the programming team to address critical issues—such as shop bugs and audio errors before they propagated to later milestones.
The third weapon I built was the rifle. I browsed Sketchfab and ArtStation for ideas and eventually found a Splitgate 2 concept that really clicked with me. Using that as my reference, I set out to create a sleek, sporty rifle that would feel right at home in our arena shooter.
Here’s our latest weapon—the Uzi. I kept iterating on bold, sci‑fi shapes until the silhouette finally clicked, and all the trial‑and‑error from my earlier builds paid off. Honestly, it’s ended up as one of the standout guns in the whole lineup.
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Neon Trigger
Status | In development |
Authors | AidanBrennan55, taepsteinnelson, stopicantaim, HappyCarbs, gojalgo |
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